


Intro/ending rooms that do not have gameplay in them were mostly removed to avoid a surplus of uninteresting rooms.Here's a estimate of the pool size for each difficulty (all routes and dash numbers): If you find new routes or would like to suggest tweaks or changes to difficulty ratings, feel free to contact me!Ĭhoosing a difficulty means any room can be included that is at that difficulty or lower. The current difficulty ratings for each screen and other information on routing can be found in the documentation here. If you haven't, some screens may be harder than the ratings imply. The ratings are based on difficulty of execution and assume that you have played the Collab before. The difficulties are intended to be equivalent to the vanilla randomizer difficulties, which are defined here. The config is included by default and the Collab levels will be available in the randomizer level select screen.Running mods with Celeste requires you to have installed Everest.


The config is designed to be compatible with the Celeste Randomizer.įor the best experience, it is recommended to play the Collab first before playing the randomizer add-on. This is a collection of randomizer configuration files and routing descriptions for the Spring Collab 2020 pack of maps for Celeste.
